Magic Deal Poker Strategy for DDB Players
Posted: Wed Jan 11, 2017 2:18 am
I dedicate this guide to Tedlark, a well known DreamCard player here and a long time member who was able to achieve 3 million club points on this site. On another thread, Ted has shown interest in this game so this one will be for you!
This month's new game at VideoPoker.com is Magic Draw Poker. Based on the vote projections for the next weekly contest, this game is leading by a wide margin and will likely be available for everyone to play for a week. I've read about this game on Mr. Dancer's article of new video poker games from the 2016 Global Gaming Expo at the CDC Gaming Reports website.
Bob Dancer CDC - New Video Poker Games at G2E 2016
The game is similar to Dreamcard in a way, but a quote from Mr. Dancer to describe the game in a nutshell
[QUOTE]
In general, I liked this game. It is similar to Dream Card poker, except
■Dream Card has one mystery card whose value is determined BEFORE the draw. You can change the dream card if you don’t like the card selected by the machine.
â– Magic Deal has one, two, or three mystery cards who value is determined AFTER the draw. You cannot change this mystery card, although in no cases did I see a hand where the machine picked a less-than-max-value card.
â– Dream Card has, in my opinion, obnoxious sound effects which are missing from this game.
[/QUOTE]
On the weekly column on Gambling With An Edge, Mr. Dancer offers perspective from a player standpoint.
[QUOTE]
For players who “test the waters†by playing a few hands to see how things are going, this game will very frequently cause your score to drop like a stone. For players who believe that today’s score matters, this game will cause many of you to go away muttering.
The correct plays when you receive one or more mystery cards aren’t always that obvious. Letting an M stand for a mystery card and assuming you were playing a game just like 9/6 Double Double Bonus (except for the 10-coin per line ante and the occasional mystery card(s)), how would you play this hand: K♠Q♠Q♦ M M?
Deuces Wild players who see the mystery cards as basically equivalent to wild cards will hold QQMM, which would be correct in Deuces Wild. This is the wrong play here. KQMM is a much better play. Why is the play in this game different from the way you’d play in Deuces Wild? Because if you draw one of the remaining three royal cards in Deuces Wild, you’ll get paid for a wild royal, frequently worth 125 coins. If you draw one of the same cards in Mystery Card, you’ll get paid for a 4,000-coin natural royal.
[/QUOTE]
Prepare to stomach losing for that big “Magic Draw†opportunity
This game requires a 5 credit bonus wager for a total of 10 credit wager to be eligible for the bonus.
The screenshot states that the Magic Draws occur at a rate of 9.50% for both 9/5 and 9/6 DDB on the HELP menu.
As a trade off to having to stomach double wagers for no feature triggered most of the time, the game does offer an increased return over the standard counterpart.
In order to play this game, there is a prerequisite to have standard 9/6 DDB strategy down pat since that is what the player will be playing most of the time (90.50% rate).
For those are lacking confidence in their ability to play standard DDB, there is valuable help available to those seeking to improve. I highly recommend the two options.
1. Attending Mr. Dancer's VP Seminar at the SouthPoint on February 1 2017 for the Double Double Bonus if you can make it out to Las Vegas around then.
2. The Winner’s Guide Vol 6 to Double Double Bonus by Mr. Dancer and the late Liam Daily.
http://bobdancer.com/product/winners-gu ... onus-poker
The pay schedule is unaffected if the Bonus is not triggered
The Value of the Bonus
The 10-coin game pays out a return of 99.398% for 9/6 DDB. But in a 5-coin return table, it must be multiplied by a factor of 2.
.99398 x 2 = 1.98796
According to the Help page, you will not get the Bonus 90.50% of the time and will play standard 9/6 DDB which has a 98.981% payoff.
Total Return from adding up Bonus and Non-Bonus situations
.9050 x .989808 + .095 x <Bonus Game Value> = 1.98796
Multiply out the value of Non-Bonus situation
0.89577624 + .095 x <Bonus Game Value> = 1.98796
Subtract 0.89577624 from both sides
.095 x <Bonus Game Value> = 1.09218376
Divide .095 from both sides
<Bonus Game Value> = 11.49667
The Bonus game has to return 1149.67% on average to meet the game’s expected return!
The Help Pages state that 1 to 3 Magic cards may be drawn. Is it an equal probability that the player gets 1, 2, or 3 Magic Cards? From looking how much of a boost you get with 3 Magic Cards where the lowest possible hand is a quad, it is not, more on that later.
The Strategy for DDB Players When Magic Cards Appear
One Magic Cards Dealt Strategy
1. 4 Royal Flush Cards (4000)
2. 4 Aces (2000)
3. 3 Aces with 2, 3, 4 Kicker (2000)
4. 3 Aces (1125)
5. 4 2s, 3s, 4s (800)
6. 3 2s, 3s, 4s with Ace, 2, 3, 4 Kicker (800)
7. 3 2s, 3s, 4s (508.33)
8. 4 Straight Flush Cards (250)
9. 3 or 4 5s thru Kings (250)
10. 3 Royal Flush Cards (178.85 to 190.42)
11. 2 Aces (108.10)
12. 2 2s, 3s, 4s (57.39)
13. 2 Pairs 5s thru Kings [Forms a Full House] (45)
14. 2 5s thru Kings (36.13)
15. 3 Straight Flush Cards No Gaps (34.17)
16. Flush [all 4 Suited] (30)
17. 3 Straight Flush Cards 1 Card Gaps including 234 (27.4)
18. 2 Royal Flush Cards (23.13)
19. 3 Straight Flush Cards 2 Card Gaps or Ace-Low Straight Flush (23.13)
20. Straight (20)
21. Single Ace Rank Card (19.98)
22. 2 Suited Kicker Cards [2, 3, 4] (15.27)
23. Single 4 Rank Card (14.26)
24. Single 3 Rank Card (13.97)
25. Single 2 Rank Card (13.75)
26. Two Card No Gap Straight Flush [Jack + 9 is the only exception with 1 gap] (13.3)
27. Single Jack Rank Card (13.1)
28. Single Queen Rank Card [Discard All if a same suited 9 or 2 suited cards are present] (12.85)
29. Discard All (12.8)
Two Magic Cards Dealt Strategy
1. 3 Royal Flush Cards (4000)
2. 3 Aces (2000)
3. 2 Aces with 2, 3, 4 Kicker (2000)
4. 2 Aces (1142.86)
5. 3 2s, 3s, 4s (800)
6. 2 2s, 3s, 4s with Ace, 2, 3, 4 Kicker (800)
7. 2 2s, 3s, 4s (514.29)
8. 2 Royal Flush Cards (291.12 to 324.80)
9. 3 Straight Flush Cards (250)
10. 2 5s thru Kings (250)
11. 1 Ace with 2, 3, 4 Suited Kicker (202.35)
12. Single Ace Rank Card (193.51)
13. 1 Ace with 2, 3, 4 Unsuited Kicker [Play ONLY with 2 Kickers are present] (185.71)
14. 2 Kicker Cards [2, 3, 4] (133.67)
15. Single 4 Rank Card (106.76)
16. Single 3 Rank Card (106)
17. Single 2 Rank Card (105.26)
18. Discard All (89.8)
Three Magic Cards Dealt Strategy
1. 2 Royal Flush Cards (4000)
2. Ace with 2, 3, 4 Kicker (2000)
3. 2 Aces (2000)
4. Single Ace Rank Card (1416)
5. 2 Kicker Cards [2, 3, 4] (800)
6. Single Kicker Card [2, 3, 4] (616)
7. Single Royal Rank Card [10, Jack, Queen, King] <6 and 7 are worth same EV> (616)
8. Discard all (583.06)
Analyzing the payout returns when Magic cards appear to boost your return
One Magic Card - Two Pairs is not possible to achieve
Total Return with Correct Strategy - 634.54% or an average win of 31.73 credits per hand
Two Magic Cards - Full House is not possible to achieve, a win is guaranteed as the minimum the player will get is a Three of a Kind
EDITED: Incorrect Flush Odds
Total Return with Correct Strategy - 3877.63% or an average win of 193.88 credits per hand
Three Magic Cards - The worst possible hand in this situation is a 5s thru Kings quad! Though it is legitimate to form Straight Flush with the Magic Cards, it would be irrelevant as it is valued the same as a quad. Just a single Ace, 2, 3, 4 appearing will make it greater than a Straight Flush so it will be negligible.
Total Return with Correct Strategy - 17140.96% or an average win of 857 credits per hand
From this, it can be deduced that:
If One Magic Card appears every time a Bonus is triggered, it will not be able to compensate for the other non-Bonus hands.
The rate of the Two Magic Cards appearing cannot exceed 29.18% of the time, so the even appearance rate of 33.33% if they were equal chance is disproved here.
The rate of the Three Magic Card appearing cannot exceed 6.707% of the time. It will be a very long time for the player to even get a chance to play with Three Magic Cards.
The Help page does not indicate how the Magic Cards are distributed. As long as one of the rates is known, the rates of the other two can be figured out.
In a perspective by using guesswork, if Three Magic Cards appearing was set at 1% frequency (1 out of every 100 Bonus events), the frequency of One Magic Card will need to be set at about 88.2% and Two Magic Cards will need to be set at about 10.8%
634.54 * 0.882 + 3877.63 * 0.108 + 17140.96 * 0.01 = 1149.85792 which is very near the Bonus Value of 1149.67
If you wish to play this at a live casino for real money wagers, explore the game on the site so that you can be fully mentally prepared to play. Maybe nickels will be the feasible denomination to play with.
This month's new game at VideoPoker.com is Magic Draw Poker. Based on the vote projections for the next weekly contest, this game is leading by a wide margin and will likely be available for everyone to play for a week. I've read about this game on Mr. Dancer's article of new video poker games from the 2016 Global Gaming Expo at the CDC Gaming Reports website.
Bob Dancer CDC - New Video Poker Games at G2E 2016
The game is similar to Dreamcard in a way, but a quote from Mr. Dancer to describe the game in a nutshell
[QUOTE]
In general, I liked this game. It is similar to Dream Card poker, except
■Dream Card has one mystery card whose value is determined BEFORE the draw. You can change the dream card if you don’t like the card selected by the machine.
â– Magic Deal has one, two, or three mystery cards who value is determined AFTER the draw. You cannot change this mystery card, although in no cases did I see a hand where the machine picked a less-than-max-value card.
â– Dream Card has, in my opinion, obnoxious sound effects which are missing from this game.
[/QUOTE]
On the weekly column on Gambling With An Edge, Mr. Dancer offers perspective from a player standpoint.
[QUOTE]
For players who “test the waters†by playing a few hands to see how things are going, this game will very frequently cause your score to drop like a stone. For players who believe that today’s score matters, this game will cause many of you to go away muttering.
The correct plays when you receive one or more mystery cards aren’t always that obvious. Letting an M stand for a mystery card and assuming you were playing a game just like 9/6 Double Double Bonus (except for the 10-coin per line ante and the occasional mystery card(s)), how would you play this hand: K♠Q♠Q♦ M M?
Deuces Wild players who see the mystery cards as basically equivalent to wild cards will hold QQMM, which would be correct in Deuces Wild. This is the wrong play here. KQMM is a much better play. Why is the play in this game different from the way you’d play in Deuces Wild? Because if you draw one of the remaining three royal cards in Deuces Wild, you’ll get paid for a wild royal, frequently worth 125 coins. If you draw one of the same cards in Mystery Card, you’ll get paid for a 4,000-coin natural royal.
[/QUOTE]
Prepare to stomach losing for that big “Magic Draw†opportunity
This game requires a 5 credit bonus wager for a total of 10 credit wager to be eligible for the bonus.
The screenshot states that the Magic Draws occur at a rate of 9.50% for both 9/5 and 9/6 DDB on the HELP menu.
As a trade off to having to stomach double wagers for no feature triggered most of the time, the game does offer an increased return over the standard counterpart.
In order to play this game, there is a prerequisite to have standard 9/6 DDB strategy down pat since that is what the player will be playing most of the time (90.50% rate).
For those are lacking confidence in their ability to play standard DDB, there is valuable help available to those seeking to improve. I highly recommend the two options.
1. Attending Mr. Dancer's VP Seminar at the SouthPoint on February 1 2017 for the Double Double Bonus if you can make it out to Las Vegas around then.
2. The Winner’s Guide Vol 6 to Double Double Bonus by Mr. Dancer and the late Liam Daily.
http://bobdancer.com/product/winners-gu ... onus-poker
The pay schedule is unaffected if the Bonus is not triggered
The Value of the Bonus
The 10-coin game pays out a return of 99.398% for 9/6 DDB. But in a 5-coin return table, it must be multiplied by a factor of 2.
.99398 x 2 = 1.98796
According to the Help page, you will not get the Bonus 90.50% of the time and will play standard 9/6 DDB which has a 98.981% payoff.
Total Return from adding up Bonus and Non-Bonus situations
.9050 x .989808 + .095 x <Bonus Game Value> = 1.98796
Multiply out the value of Non-Bonus situation
0.89577624 + .095 x <Bonus Game Value> = 1.98796
Subtract 0.89577624 from both sides
.095 x <Bonus Game Value> = 1.09218376
Divide .095 from both sides
<Bonus Game Value> = 11.49667
The Bonus game has to return 1149.67% on average to meet the game’s expected return!
The Help Pages state that 1 to 3 Magic cards may be drawn. Is it an equal probability that the player gets 1, 2, or 3 Magic Cards? From looking how much of a boost you get with 3 Magic Cards where the lowest possible hand is a quad, it is not, more on that later.
The Strategy for DDB Players When Magic Cards Appear
One Magic Cards Dealt Strategy
1. 4 Royal Flush Cards (4000)
2. 4 Aces (2000)
3. 3 Aces with 2, 3, 4 Kicker (2000)
4. 3 Aces (1125)
5. 4 2s, 3s, 4s (800)
6. 3 2s, 3s, 4s with Ace, 2, 3, 4 Kicker (800)
7. 3 2s, 3s, 4s (508.33)
8. 4 Straight Flush Cards (250)
9. 3 or 4 5s thru Kings (250)
10. 3 Royal Flush Cards (178.85 to 190.42)
11. 2 Aces (108.10)
12. 2 2s, 3s, 4s (57.39)
13. 2 Pairs 5s thru Kings [Forms a Full House] (45)
14. 2 5s thru Kings (36.13)
15. 3 Straight Flush Cards No Gaps (34.17)
16. Flush [all 4 Suited] (30)
17. 3 Straight Flush Cards 1 Card Gaps including 234 (27.4)
18. 2 Royal Flush Cards (23.13)
19. 3 Straight Flush Cards 2 Card Gaps or Ace-Low Straight Flush (23.13)
20. Straight (20)
21. Single Ace Rank Card (19.98)
22. 2 Suited Kicker Cards [2, 3, 4] (15.27)
23. Single 4 Rank Card (14.26)
24. Single 3 Rank Card (13.97)
25. Single 2 Rank Card (13.75)
26. Two Card No Gap Straight Flush [Jack + 9 is the only exception with 1 gap] (13.3)
27. Single Jack Rank Card (13.1)
28. Single Queen Rank Card [Discard All if a same suited 9 or 2 suited cards are present] (12.85)
29. Discard All (12.8)
Two Magic Cards Dealt Strategy
1. 3 Royal Flush Cards (4000)
2. 3 Aces (2000)
3. 2 Aces with 2, 3, 4 Kicker (2000)
4. 2 Aces (1142.86)
5. 3 2s, 3s, 4s (800)
6. 2 2s, 3s, 4s with Ace, 2, 3, 4 Kicker (800)
7. 2 2s, 3s, 4s (514.29)
8. 2 Royal Flush Cards (291.12 to 324.80)
9. 3 Straight Flush Cards (250)
10. 2 5s thru Kings (250)
11. 1 Ace with 2, 3, 4 Suited Kicker (202.35)
12. Single Ace Rank Card (193.51)
13. 1 Ace with 2, 3, 4 Unsuited Kicker [Play ONLY with 2 Kickers are present] (185.71)
14. 2 Kicker Cards [2, 3, 4] (133.67)
15. Single 4 Rank Card (106.76)
16. Single 3 Rank Card (106)
17. Single 2 Rank Card (105.26)
18. Discard All (89.8)
Three Magic Cards Dealt Strategy
1. 2 Royal Flush Cards (4000)
2. Ace with 2, 3, 4 Kicker (2000)
3. 2 Aces (2000)
4. Single Ace Rank Card (1416)
5. 2 Kicker Cards [2, 3, 4] (800)
6. Single Kicker Card [2, 3, 4] (616)
7. Single Royal Rank Card [10, Jack, Queen, King] <6 and 7 are worth same EV> (616)
8. Discard all (583.06)
Analyzing the payout returns when Magic cards appear to boost your return
One Magic Card - Two Pairs is not possible to achieve
Total Return with Correct Strategy - 634.54% or an average win of 31.73 credits per hand
Two Magic Cards - Full House is not possible to achieve, a win is guaranteed as the minimum the player will get is a Three of a Kind
EDITED: Incorrect Flush Odds
Total Return with Correct Strategy - 3877.63% or an average win of 193.88 credits per hand
Three Magic Cards - The worst possible hand in this situation is a 5s thru Kings quad! Though it is legitimate to form Straight Flush with the Magic Cards, it would be irrelevant as it is valued the same as a quad. Just a single Ace, 2, 3, 4 appearing will make it greater than a Straight Flush so it will be negligible.
Total Return with Correct Strategy - 17140.96% or an average win of 857 credits per hand
From this, it can be deduced that:
If One Magic Card appears every time a Bonus is triggered, it will not be able to compensate for the other non-Bonus hands.
The rate of the Two Magic Cards appearing cannot exceed 29.18% of the time, so the even appearance rate of 33.33% if they were equal chance is disproved here.
The rate of the Three Magic Card appearing cannot exceed 6.707% of the time. It will be a very long time for the player to even get a chance to play with Three Magic Cards.
The Help page does not indicate how the Magic Cards are distributed. As long as one of the rates is known, the rates of the other two can be figured out.
In a perspective by using guesswork, if Three Magic Cards appearing was set at 1% frequency (1 out of every 100 Bonus events), the frequency of One Magic Card will need to be set at about 88.2% and Two Magic Cards will need to be set at about 10.8%
634.54 * 0.882 + 3877.63 * 0.108 + 17140.96 * 0.01 = 1149.85792 which is very near the Bonus Value of 1149.67
If you wish to play this at a live casino for real money wagers, explore the game on the site so that you can be fully mentally prepared to play. Maybe nickels will be the feasible denomination to play with.