are Random Rewards worth it?
Posted: Fri Sep 25, 2009 9:57 pm
Random Rewards, as featured in this month's VP.com contest, is certainly an interesting and challenging VP exercise. But would you sit down to play it in a casino?
In other games that have been featured that involve paying a little extra, usually a credit a toss, for some bonus feature, the impact of the bonus on the overall game return has been more or less readily apparent.
Now I've only played a couple times and not done any outside research. But it seems to me that what you're buying with your extra credit for Random Rewards is pretty much a pig in a poke. Without knowing what the bonuses are likely to be, there's no way to calculate an expected value; and even with some idea the calculations would be extremely complicated (though I'm sure the good people who design VP machines know the precise answer).
It all seems to be part of the trend toward making VP more like the slots in terms of increasing variance. Yet as Darse Billings says, you can't casually give up EV just for more variance.
Now I've been known to run a few bucks through Dean Martin's Wild Party, one of the higher-variance slots out there, but only $0.30 at a time, to use comp play credits I can't get a decent VP machine to accept on 2- and 3-credit reel slots, etc.
I guess I'm just used to the idea that when I sit down to play VP I'm going to have some idea of what my expected return is going to be. It doesn't seem to me like you get that with Random Rewards, intriguing as the hand-by-hand strategy considerations may be.
What do the rest of you all think?
In other games that have been featured that involve paying a little extra, usually a credit a toss, for some bonus feature, the impact of the bonus on the overall game return has been more or less readily apparent.
Now I've only played a couple times and not done any outside research. But it seems to me that what you're buying with your extra credit for Random Rewards is pretty much a pig in a poke. Without knowing what the bonuses are likely to be, there's no way to calculate an expected value; and even with some idea the calculations would be extremely complicated (though I'm sure the good people who design VP machines know the precise answer).
It all seems to be part of the trend toward making VP more like the slots in terms of increasing variance. Yet as Darse Billings says, you can't casually give up EV just for more variance.
Now I've been known to run a few bucks through Dean Martin's Wild Party, one of the higher-variance slots out there, but only $0.30 at a time, to use comp play credits I can't get a decent VP machine to accept on 2- and 3-credit reel slots, etc.
I guess I'm just used to the idea that when I sit down to play VP I'm going to have some idea of what my expected return is going to be. It doesn't seem to me like you get that with Random Rewards, intriguing as the hand-by-hand strategy considerations may be.
What do the rest of you all think?